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Winning Hands
Build your eye for Chinese Mahjong through clear pattern guides, practical examples, and ruleset-aware instruction.
The hand library
See the shape before the win.
Learn to recognize common structures and organize possibilities as a hand develops. Scoring and legal patterns vary by ruleset, so each guide keeps table context visible.
Winning hand
All Pungs
Worth 6 fans. The entire hand is made of pungs or kongs with no chows whatsoever, using any tiles as long as every meld is a set of three or four identical tiles. A reliable and popular strategy for players who favor matching over sequences.
Winning hand
All Types
Worth 6 fans. All five tile types — Characters, Circles, Bamboo, Winds, and Dragons — must each be represented somewhere in the hand. At least one tile from every category must appear, making this a breadth-over-depth hand.
Winning hand
3 Kongs
Worth 32 fans. Three kongs (sets of four identical tiles) anywhere in the hand, with the fourth meld and pair being anything. Extremely rare due to the difficulty of drawing four of any tile three separate times.
Winning hand
All Chows
Worth 32 fans. Three kongs (sets of four identical tiles) anywhere in the hand, with the fourth meld and pair being anything. Extremely rare due to the difficulty of drawing four of any tile three separate times.
Winning hand
All Terminals
Worth 64 fans. Every set and the pair consist exclusively of 1s and 9s across any suits, with no honor tiles and no middle number tiles. A demanding hand requiring terminal tiles only throughout every meld.
Winning hand
3 Suited Chows
Worth 32 fans. Three kongs (sets of four identical tiles) anywhere in the hand, with the fourth meld and pair being anything. Extremely rare due to the difficulty of drawing four of any tile three separate times.
Winning hand
All Green
Worth 88 fans. The entire hand is composed only of green tiles: 2, 3, 4, 6, 8 of Bamboo and the Green Dragon. Not a single tile in the hand carries any red or blue coloring.
Winning hand
All Honors
Worth 64 fans. The entire hand is made up of honor tiles only — winds and dragons — with no number suit tiles at all. Every set and the pair must be an honor tile pung, kong, or pair.
Winning hand
All Fives
Worth 32 fans. Three kongs (sets of four identical tiles) anywhere in the hand, with the fourth meld and pair being anything. Extremely rare due to the difficulty of drawing four of any tile three separate times.
Winning hand
Big Four Winds
Worth 88 fans — the maximum score. All four wind tiles (East, South, West, North) are collected as pungs or kongs, with any tile used as the pair. The rarest and most powerful wind-based hand in the game.
Winning hand
Big 3 Dragons
Worth 88 fans — the maximum score. All three dragon tiles (Red, Green, and White) are collected as pungs or kongs, with the remaining sets being anything. One of the most celebrated and difficult hands in Chinese Mahjong.
Winning hand
Chicken Hand
Worth 0 fans. A winning hand with no fan-scoring combinations at all — chows, pungs, and kongs across multiple suits with no special patterns. The minimum winning hand in the game, generally considered too easy and typically allowed only on a discard win.
Winning hand
Four Chows
Worth 32 fans. Four chows of the same suit where each starts one number higher than the last — for example, 1-2-3, 2-3-4, 3-4-5, 4-5-6. A staircase pattern of overlapping chows within a single suit.
Winning hand
Concealed Kong
Worth 2 fans. A kong formed entirely from self-drawn tiles, declared face-down so the tiles remain hidden. The rarest form of kong, requiring all four identical tiles to come from the wall without any discard pickup.
Winning hand
Greater Honors
Worth 24 fans. One each of all seven honor tiles (four winds plus three dragons) plus six tiles forming an irregular pattern across the three suits. An unusual structure that scores for covering every single honor tile.
Winning hand
Flower Tiles
Worth 1 fan each. Each flower or season bonus tile held by a player scores one fan. These tiles are drawn immediately and set aside, contributing fan points without forming part of the winning hand’s standard set structure.
Winning hand
Four Pungs
Worth 48 fans. Four pungs or kongs of the same suit in consecutive numbers, such as 3-3-3, 4-4-4, 5-5-5, and 6-6-6 of Characters. A demanding hand requiring four matched sets rising in sequence within one suit.
Winning hand
Dragon Pung
Worth 2 fans. A pung or kong of any one of the three dragon tiles — Red (中), Green (發), or White (白). Just one dragon pung in the hand contributes this fan value to the final score.
Winning hand
Full Flush
Worth 24 fans. The entire hand — every set and the pair — consists of tiles from only one suit (Characters, Bamboo, or Circles), with no honor tiles permitted. One of the most visually striking and satisfying hands to complete.
Winning hand
Little Four Winds
Worth 64 fans. Three of the four wind tiles are collected as pungs or kongs, while the fourth wind tile is used as the pair. A slightly lesser version of Big Four Winds but still an extremely rare and high-scoring hand.
Winning hand
Little 3 Dragons
Worth 64 fans. Two of the three dragon tiles form pungs or kongs, and the third dragon forms the pair, with the remaining two sets being anything. Requires controlling all three dragon types across a single hand.
Winning hand
Mixed Chows
Worth 6 fans. Three chows across the three suits, each starting one number higher in each successive suit — for example, 3-4-5 Characters, 4-5-6 Circles, 5-6-7 Bamboo. A diagonal staircase pattern ascending one step across each suit.
Winning hand
Mixed Pungs
Worth 8 fans. Three pungs of the same number, one in each suit — for example, 7-7-7 of Characters, Circles, and Bamboo. Similar to Triple Pung but with a slightly different structural definition and a lower fan value.
Winning hand
Melded Kong
Worth 1 fan. A kong declared using a tile taken from another player's discard, or by adding a self-drawn fourth tile to an existing melded pung. An open, visible kong that scores one fan for the extra tile commitment.
Winning hand
Mixed Double Chow
Worth 1 fan. Two chows of the same number sequence but in different suits — for example, 2-3-4 Characters and 2-3-4 Circles. A cross-suit mirror of Pure Double Chow that scores the same single fan.
Winning hand
Mixed 3 Chow
Worth 8 fans. Three chows of the same number sequence, one in each of the three suits — for example, 1-2-3 of Characters, Circles, and Bamboo. The fourth set and pair can be anything, but the three cross-suit mirror chows are the core.
Winning hand
Lower Four
Worth 12 fans. Every tile in the hand is a 1, 2, 3, or 4, with no tiles numbered 5 or above and no honor tiles allowed. Limiting the hand to the lower four numbers of the suit range makes this a challenging constraint hand.
Winning hand
Lesser Honors
Worth 12 fans. A 1-4-7, 2-5-8, 3-6-9 knitted sequence across the three suits forming a nine-tile dragon, plus one honor pung, one honor pair, and one additional set. A hybrid hand combining the knitted pattern with honor tile control.
Winning hand
Knitted Straight
Worth 12 fans. An irregular hand using tiles of values 1-4-7 from one suit, 2-5-8 from another, and 3-6-9 from the third, plus honor tiles. The tiles form no standard sets but follow this precisely defined cross-suit pattern.
Winning hand
Mixed Straight
Worth 8 fans. A 1-through-9 run formed using one suit for 1-2-3, a second for 4-5-6, and a third for 7-8-9, with the remaining meld and pair being anything. A cross-suit version of Pure Straight that is more accessible but still impressive.
Winning hand
Pung of Terminals
Worth 1 fan. A pung or kong of a terminal tile — a 1 or a 9 of any suit. A straightforward single-fan bonus for collecting three or four of the most extreme number tiles in the number suits.
Winning hand
One Voided Suit
Worth 1 fan. The hand uses tiles from only two of the three number suits plus optionally honor tiles, with one suit completely absent. Simpler than Full Flush but still requires deliberate discipline throughout the hand.
Winning hand
Pure Double Chow
Worth 1 fan. Two identical chows of the same suit and same numbers — for example, two sets of 3-4-5 Bamboo. The simplest repeating meld pattern in the game, contributing a small but meaningful fan value.
Winning hand
Pure Chows Step
Worth 16 fans. Three chows of the same suit, each starting two numbers higher than the previous — for example, 1-2-3, 3-4-5, 5-6-7. An ascending staircase pattern with two-step jumps within a single suit.
Winning hand
Prevalent Wind
Worth 2 fans. A pung or kong of the current round's wind tile — for example, an East wind pung during an East round. This fan scores regardless of the player's own seat position at the table.
Winning hand
Pure Chows
Worth 64 fans. A precisely defined hand using 1-2-3 and 7-8-9 of the same suit twice, a 5-5-5 pung of that suit, and a 2-8 pair of another suit. An elegant hand requiring exact tile control across specific sequences.
Winning hand
No Honors
Worth 1 fan. The hand contains no wind or dragon tiles whatsoever — every tile is a number suit tile from Characters, Circles, or Bamboo. A clean number-only hand that scores one fan for avoiding all honor tiles.
Winning hand
Outside Hand
Worth 4 fans. Every set and the pair contains at least one terminal (1 or 9) or honor tile, so no meld consists entirely of middle number tiles. A constraint hand that forces terminals or honors into every single meld.
Winning hand
One Type
Worth 6 fans. All tiles are from a single number suit, but honor tiles (winds and dragons) are also permitted alongside it. A more accessible version of Full Flush that allows the inclusion of honor tile pungs or pairs.
Winning hand
Shifted Pairs
Worth 88 fans. A special hand built with a specific sequence covering 1-1-1-2-3-4-5-6-7-8-9-9-9 in one suit plus any matching tile as the pair. Known in Chinese as 九莲宝灯, it is one of the most celebrated hands in the game.
Winning hand
Pure Straight
Worth 16 fans. A complete 1-through-9 run in a single suit formed across three consecutive chows (1-2-3, 4-5-6, 7-8-9), with the remaining meld and pair being anything. The full nine-number sequence in one suit is a rewarding and recognizable achievement.
Winning hand
Reversible Tiles
Worth 8 fans. The entire hand is made of tiles that look the same when rotated 180 degrees: 2, 4, 5, 6, 8, 9 of Circles and 2, 4, 5, 6, 8 of Bamboo. A visually symmetrical hand based on the rotational appearance of specific tiles.
Winning hand
Three Big Winds
Worth 12 fans. Three of the four wind tiles form pungs or kongs, with the remaining two sets and pair being anything. A partial wind collection hand that falls short of Little Four Winds but still carries significant value.
Winning hand
Thirteen Orphans
Worth 88 fans. One each of 1 and 9 of all three suits, all four winds, all three dragons, plus one duplicate of any of those tiles as the pair. A completely unique hand pattern that defies normal set structure entirely.
Winning hand
Tile Hog
Worth 2 fans. All four copies of the same tile are present in the hand, whether used across multiple sets, as a kong, or split between a set and the pair. Holding every copy of one tile triggers this fan automatically.
Winning hand
Seven Pairs
Worth 24 fans. The entire hand is composed of seven distinct pairs, with no chows, pungs, or kongs, and no two pairs can be the same tile. A completely unique structure requiring patience and careful tile management.
Winning hand
Quad Chow
Worth 48 fans. Four identical chows all in the same suit — for example, four sets of 1-2-3 Bamboo — with the pair being any tile. Requires drawing and controlling four of the exact same three-tile sequence.
Winning hand
Short Straight
Worth 1 fan. Two consecutive chows in the same suit that together span six consecutive numbers — for example, 1-2-3 and 4-5-6 of Bamboo. A connected double-chow pattern bridging the lower and upper halves of a suit.
Winning hand
Seat Wind
Worth 2 fans. A pung or kong of the player's own seat wind tile, which corresponds to their position at the table. This fan is personal to each player and scores based on their individual seat assignment.
Winning hand
Upper Tiles
Worth 24 fans. Every tile in the hand is a 7, 8, or 9, with all sets and the pair formed using only these high-number tiles across any suits. Restricting the hand to the top third of the number range makes this especially difficult.
Winning hand
Upper Four
Worth 12 fans. Every tile in the hand is a 6, 7, 8, or 9, with no tiles numbered 5 or below and no honor tiles allowed. Limiting the hand to the upper four numbers of the suit range makes this a challenging constraint hand.
Winning hand
Two Terminal Chows
Worth 1 fan. The 1-2-3 chow and the 7-8-9 chow of the same suit held together in the hand. The two extreme ends of a single suit represented as chows, bookending the number range.
Winning hand
Triple Pung
Worth 16 fans. Three pungs or kongs of the same number across all three suits — for example, 4-4-4 of Characters, Circles, and Bamboo. The fourth set and pair can be anything, but the three matched pungs across suits are the key.
Winning hand
Two Melded Kongs
Worth 4 fans. Two kongs that are both declared openly — either taken from another player's discard or self-drawn and revealed — with the remaining two sets and pair being anything. Visible kongs require more tiles and invite more attention.
Winning hand
Two Concealed Pungs
Worth 2 fans. Two pungs or kongs that are both fully concealed — drawn entirely from the wall without taking any tile from discards. Hidden sets are harder to assemble and carry a bonus reward for the extra difficulty.
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